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In his book on man-machine communication [120], Geiser gives a good
overview on the topic. The chapters comprise theoretical aspects of
information processing and ergonomical requirements as well as technical
aspects of the computer system. The basic model of a man-machine system,
shown in figure  4.8	  , is very similar to our model (compare with
figure  1.1	  ).
   
Figure 4.8
: Structure of a
    man-machine system (Taken and translated from [120])
Geiser has reviewed several different models of human-computer interaction.
A very short description of them follows:
- The layered model [246]:
-  Norman has introduced a simple
  conceptual model with seven different layers of user action: On top, the
  user formulates a  goal. In order to execute it, three layers are
  needed (top-down):  planning,  action specification, and
   action execution. To perceive feedback, another three layers are
  involved (bottom-up):  perception,  interpretation, and
   valuation of the system's state.
- The 3-level model [283]:
-  Rasmussen's model is a conceptual model of the user, comprising three
  hierarchical levels of behavior: skills, rules, and knowledge (SRK). The
  layers represent different levels of abstraction in the human (cognitive)
  processing system. A more detailed description of this model follows in
  the next paragraph. is a conceptual model of the user, comprising three
  hierarchical levels of behavior: skills, rules, and knowledge (SRK). The
  layers represent different levels of abstraction in the human (cognitive)
  processing system. A more detailed description of this model follows in
  the next paragraph.
- The GOMS model [60]:
-  The GOMS model describes the
  user's task representation as a conceptual model in terms of 
    Goals,  Operations,  Methods, and  Selection rules.
  It is especially useful for the prediction of the user's behavior, but it
  has a major drawback: Abnormal behavior of the user is not considered.
- The keystroke-level model (KLM) [59]:
-  This model only
  considers  one aspect of man-machine communication: How long does
  it take for an  experienced user to perform a standard task 
    without any error? The model's benefit is the quantitative measurement
  of observable parameters in man-machine interactions. Drawbacks of the
  KLM are that cognitive aspects are difficult to include and that in many
  cases the measurements performed are not very accurate.
- The theory of cognitive complexity [156]:
-  Based on the
  GOMS model, Kieras and Polson have developed a theory in order to allow a
  quantitative analysis of the complexity of the man-machine dialogue. The
  theory's purpose is to support the design process of dialogues with
  respect to the expense and the transfer of learning, the execution time,
  and the user friendliness of the system. The  cognitive complexity
  is defined as the content, the structure, and the knowledge that the user
  needs in order to use a device. Additionally, two different knowledge
  representation schemes have been defined: One for the knowledge of the
  user concerning the task, the other one for the device itself.
  Unfortunately, the predicted results could not be proved in practice, and
  the model has been refined several times by other researchers.
  
 
 
    
    
    
      
 Next:  Ecological interface design
Up:  Architectures and
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 Esprit Project 8579/MIAMI (Schomaker et al., '95)
 Esprit Project 8579/MIAMI (Schomaker et al., '95)
 
Thu May 18 16:00:17 MET DST 1995