- game - package game
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Game package contains all functions and classes needed to organize the game
and show the game in GUI, including starting and end the game, generate
AssignmentEvent, ConversationEvent, EliminationEvent
- GameEvent - Interface in game
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This interface represents an event in the game.
- GameModel - Class in game
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This class contains the game model
- GameModel(int, int) - Constructor for class game.GameModel
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- GameModel(int, int, int) - Constructor for class game.GameModel
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- getAgentList() - Method in class game.GameModel
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Which Agents are currently playing the game?
- getAgentModel() - Method in class agent.JAgentButton
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Getter for the Agent object that backs this button up.
- getCurrentRoundNumber() - Method in class game.GameModel
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Returns the current round index.
- getDifficulty() - Method in class game.Assignment
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Return the difficulty of the assignment
- getMaxSuspiciousAgents() - Method in class agent.AgentImplementation
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Get the maximum suspicious agents list
- getName() - Method in interface agent.Agent
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What is this agent's name?
- getName() - Method in class agent.AgentImplementation
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- getNewStories() - Method in class game.GameModel
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Returns new exiting stories that have not been read yet!
- getNumberOfActiveAgents() - Method in class game.GameModel
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Return the number of agent remaining in the game
- getNumberOfCompetitors() - Method in class agent.AgentImplementation
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Returns the number of competitors this AgentImplementation has currently
- getPonderings() - Method in class agent.AgentImplementation
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Gets the most recent deep thoughts from this Agent
- getSpectated(Agent) - Method in class game.Assignment
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This method gets a list all agents that can be seen by agent a
- getSpectators(Agent) - Method in class game.Assignment
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Gets a list of agents who can see agent a
- getSuspicionData() - Method in class agent.AgentView
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- getSuspicions() - Method in class agent.AgentImplementation
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Returns the current suspicion map
- getTypeString() - Method in class agent.AgentImplementation
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Should return some String describing what this agent's type or intentions
are.