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In 1989, Robertson et al. developed an architecture for interactive user
interfaces in order to solve both, the Multiple Agent Problem and
the Animation Problem [293]. Their approach is based
on the assumption (called the three agent model) that
``The behavior of an interactive system can be described as the product
of the interactions of (at least) three agents: a user, a
user discourse machine, and a task machine or application.''
First, the two problems mentioned above shall be described:
- The Multiple Agent Problem arises from the fact that in a
human-machine dialogue the agent's
capabilities vary significantly.
- Another difficulty will emerge when providing smooth interactive
animation and solving the Multiple Agent Problem simultaneously.
The problem of balancing the restricted computational power between these
two is called the Animation Problem.
Although the architecture has not been designed with multimodal systems in
mind, the idea of an interface with 3D and animation support is very
appealing for , too. The name cognitive coprocessor has been
derived from the cognitive assistance it provides the user and other
agents, as well as the coprocessing of multiple interacting agents that it
supports. In addition to the three agent model, the architecture contains
intelligent agents and smooth interactive animation.
Esprit Project 8579/MIAMI (Schomaker et al., '95)
Thu May 18 16:00:17 MET DST 1995