A B C D E F G H K M N O P R S T U V

S

seeOpenCard() - Method in class beverbende.CardBase
 
seeOpenCardString() - Method in class beverbende.CardBase
 
setAgentName(int, String) - Method in class beverbende.mainUI
Sets the name of an agent
setAgentStrategies(int[]) - Method in class beverbende.OptionsDialog
 
setAllValues(boolean) - Method in class beverbende.Fact
Set all know-values
setAverageValue() - Method in class beverbende.Agent
Sets the average card value from card base
setCardAmounts(Map<Card.cardKind, Integer>) - Method in class beverbende.OptionsDialog
 
setCardCount(Card.cardKind, int) - Method in class beverbende.CardBase
Changes the number of cards available for a specific value
setCardKnowledge(int, int, String) - Method in class beverbende.mainUI
Set the card knowledge (depth 1) of an agent
setHand(int, String) - Method in class beverbende.mainUI
Sets the hand of an agent
setHigherValuesFalse(int) - Method in class beverbende.Fact
Set everything higher than this value to false
setInitialKnowledge(boolean[]) - Method in class beverbende.TheGame
 
setKDepth(int) - Method in class beverbende.mainUI
Sets the knowledge depth used
setKDepth(int) - Method in class beverbende.OptionsDialog
 
setKnowsValue(boolean) - Method in class beverbende.Fact
Set to true if an agent knows the value of the card
setLowerValuesFalse(int) - Method in class beverbende.Fact
Set everything lower than this value to false
setNAgents(int) - Method in class beverbende.OptionsDialog
 
setNextTurn() - Method in class beverbende.TheGame
 
setNumberOfAgents(int) - Method in class beverbende.mainUI
Sets the number of agents in play
setOpenDeckCard(String) - Method in class beverbende.mainUI
Set the open pile card value
setPeekCards(boolean[]) - Method in class beverbende.OptionsDialog
 
setResultsVisible() - Method in class beverbende.mainUI
Show the results
setScore(int, int) - Method in class beverbende.Agent
Sets the score of this agent for a particular round
setScore(int[]) - Static method in class beverbende.Beverbende
Adds new scores
setStrategyTypes() - Method in class beverbende.OptionsDialog
 
setTurn(int) - Method in class beverbende.mainUI
Set the turn to this agent
setTurnsInvisible() - Method in class beverbende.mainUI
Hides the turn bars
setTurnsPerAgent(int) - Method in class beverbende.OptionsDialog
 
setupCards(int, Map<Card.cardKind, Integer>) - Method in class beverbende.CardBase
Initializes the cards in use and distributes them to the agents
setValue(Card.cardKind, boolean) - Method in class beverbende.Fact
Change the know-value of a cardKind (true: this cardKind is possible)
showAllRealCardValues() - Method in class beverbende.mainUI
Shows all real card values (not based on agent's knowledge)
startNew() - Method in class beverbende.mainUI
Creates a new game
StrategyBase - Class in beverbende
 
StrategyBase(int, KripkeModel) - Constructor for class beverbende.StrategyBase
 
StrategyBaseParanoid - Class in beverbende
 
StrategyBaseParanoid(int, KripkeModel) - Constructor for class beverbende.StrategyBaseParanoid
 
StrategyBasePsychic - Class in beverbende
 
StrategyBasePsychic(int, KripkeModel) - Constructor for class beverbende.StrategyBasePsychic
 
swapCardFacts(int, int, int, int) - Method in class beverbende.KripkeModel
 

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