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Many devices have been developed in the last 30 years in order to address
the somatic senses of the human operator, but only few have become widely
available. The most probable reason for that is that the devices are either
not very useful or really expensive (from US $10,000 up to more than US
$1,000,000). By ``devices for tactile/haptic output'' we mean devices that
have been especially designed for this purpose. In some sense, a standard
keyboard and mouse do also provide some kind of haptic feedback, namely the
socalled  breakaway force when a key or button, respectively, has
been pressed. Although this is important as tests have proven to increase
the input rate in the case of a keyboard, we do not consider these devices
within this section.
Devices with tactile, haptic, or force output address the somatic senses of
the user (see  2.1.4	  ). This can be done by the following
methods (taken from [309]):
- Pneumatic stimulation
-  This can be achieved by air jets, air pockets,
  or air rings. Problems arise due to muscular fatigue and the pressure or
  squeezing effect which means that the ability to sense is temporarily
  disabled. Another drawback of pneumatic devices is its low bandwidth.
- Vibrotactile stimulation
-  Vibrations can either be generated by blunt
  pins, voice coils, or piezoelectric crystals. These devices seem to be
  the best ones to address somatic senses because they can be build very
  small and lightweight and can achieve a high bandwidth.
- Electrotactile stimulation
-  Small electrodes are attached to the
  user's fingers and provide electrical pulses. First results are
  promising, but further investigation is needed in this area.
- Functional neuromuscular stimulation (FMS)
-    In this
  approach, the stimulation is provided directly to the neuromuscular
  system of the operator. Although very interesting, this method is
  definitely not appropriate for the standard user.
  
Other methods do not address the somatic senses directly. For example, a
force-reflecting joystick can be equipped with motors that apply forces in
any of two directions. The same method is used for the Exoskeleton. In the
following paragraphs, mainly devices with indirect stimulation methods will
be described.
Nearly all devices with tactile output have been either developed for
graphical or robotic applications . Many
different design principles have been investigated, but the optimal
solution has not been found yet. Most probably, the increasing number and
popularity of Virtual Reality systems will push the development of force
feedback devices to a new dimension. In the following, the most popular
devices will be reviewed very briefly in chronological order:
. Many
different design principles have been investigated, but the optimal
solution has not been found yet. Most probably, the increasing number and
popularity of Virtual Reality systems will push the development of force
feedback devices to a new dimension. In the following, the most popular
devices will be reviewed very briefly in chronological order:
- The Ultimate Display (1965)
-  Ivan Sutherland described his vision of
  an ``ultimate display'' in order to reflect the internal world of the
  machine as close as possible. He proposed to develop a force reflecting
  joystick [334].
- GROPE (1967 -- 1988)
-  In the project GROPE, several ``haptic
  displays'' for scientific visualization have been developed in different
  stages of the project [48]. Starting in 1967, a 2D device for
  continuous force feedback (similar to an X/Y-plotter) has been developed.
  In the next stage (1976), a 6D device was used in combination with stereo
  glasses for operations in 3D space. The device was a kind of master
  manipulator with force feedback. In the third (and last) phase of GROPE
  which started in the late 1980s, the hardware has been improved, but the
  principle layout of the system was not changed. The results in the domain
  of molecular engineering seem to be very promising, i.e. the
  performance has been increased significantly by the use of haptic
  feedback.
- Joystring (1986)
-    A very special design of a 6D
  manipulator with force feedback has been realized independently by
  Agronin [4] and Staudhamer (mentioned in [103], further
  developed by Feldman).  A T-shaped grip is installed inside a box with
  three strings on each of its three ends . In Agronin's version, the strings' tension is controlled
  by three linear motors, whereas the second one uses servo motors. No
  results have been published. . In Agronin's version, the strings' tension is controlled
  by three linear motors, whereas the second one uses servo motors. No
  results have been published.
- The Exoskeleton (1988)
-  For telerobotic applications, different
  skeletons which have to be mounted on the operators arm have been built
  at the JPL [150], the EXOS company [87], and the
  University of Utah (in [269]). The systems are used as a kind
  of master-slave combination, and forces are applied by motors at the
  joints.  Unfortunately, these devices are usually very heavy, therefore
  they can also be used in special applications. EXOS, Inc. has developed a
  ``light'' version for the NASA, but this system does not have any force
  feedback.
- The Compact Master Manipulator (1990)
-  The master manipulator that is
  presented in [148] is based on flight simulator technique. All
  three translational and rotational axis can be controlled and are
  equipped with force feedback. Additionally, the thumb, the indexfinger,
  and the other three fingers control a grip which also applies forces to
  the user, thus yielding a 9-DOF device with force feedback.
  Unfortunately, the paper only covers the design of the manipulator but
  does not contain any results.
- A 3D Joystick with Force Feedback (1991)
-  A joystick for positioning
  tasks in 3D space has been developed by Lauffs [174]. The 3 axis
  of the stick can be controlled independently, but rotations are not
  possible. Force feedback has been realized by the use of a pneumatic
  system, which is very robust but too slow for most applications.
- A Force Feedback Device for 2D Positioning Tasks (1991)
-  A device
  that is very similar to the one developed in GROPE I (see above) has
  been realized by Fukui and Shimojo [111]. Instead of a knob,
  the X/Y-recorder is moved with the finger tip. The resulting force will
  be calculated and sent to the application, and if a collision is
  detected, one or both axis will be blocked. This device has been
  developed for contour tracking operations, its advantage is its almost
  friction and mass free operation.
- PUSH (1991)
-  In [131], a  Pneumatic  Universal 
    Servo  Handcontroller is described. It has been developed for the
  control of industrial robots. By using cardan joints and an orthogonal
  coordinate system which is placed in the operator's hand, all axis can be
  controlled independently. The device, which is rather large, can apply
  forces by pneumatic cylinders. As the 3D joystick described above, it is
  very slow.
- Teletact (1991)
-    A data glove with tactile feedback
  has been developed by Stone [326] and is used for outputs to the
  user, whereas a second data glove is used for inputs to the computer. The
  input glove is equipped with 20 pressure sensors, and the output glove
  with 20 air pads, controlled by 20 pneumatic pumps. The major drawback of
  this system is the very low resolution, additionally a force feedback is
  missing completely. The next generation, Teletact-II, has been equipped
  with 30 air pads and is available on the market now.
- Force Dials (1992)
-  A dial with force feedback has been realized by
  computer scientists and chemists for simple molecular modeling
  tasks [127]. The force is controlled by a motor. The main
  advantage of this device is its low price and its robustness but due to
  its simplicity it will not be very useful for a multimodal system.
- Multimodal Mouse with Tactile and Force Feedback (1993)
- 
  In [6], an interesting approach to equip a standard input
  device with output capabilities has been described. A common mouse has
  been equipped with an electro magnet and a small pin in its left button.
  This idea is especially appealing because it is cheap and easy to
  realize. First results are very promising and have shown that the
  performance in positioning tasks can be increased with this kind of
  feedback by about 10%.
- PHANToM (1993)
-  In his master thesis, Massie developed a 3D input
  device which can be operated by the finger
  tip [214] . It realizes only
  translational axis, but it has many advantages compared to other devices,
  like low friction, low mass, and minimized unbalanced weight. Therefore,
  even stiffness and textures can be experienced. . It realizes only
  translational axis, but it has many advantages compared to other devices,
  like low friction, low mass, and minimized unbalanced weight. Therefore,
  even stiffness and textures can be experienced.
- A 2D Precision Joystick with Force Feedback (1994)
-  Sutherland's
  basic idea has been realized by researchers at the University of New
  Brunswick [10]. The joystick has been made very small in
  order to achieve a very high precision in its control. Results have shown
  that the accuracy in a contour modification task can be increased (44%),
  but the time will increase (64%), too.
  
 
 
    
    
    
      
 Next:  Bi- and Multimodal 
Up:  Computer Output Media
 Previous:  Hardware platforms
 
 
 
 Esprit Project 8579/MIAMI (Schomaker et al., '95)
 Esprit Project 8579/MIAMI (Schomaker et al., '95)
 
Thu May 18 16:00:17 MET DST 1995