Learning Team Strategies: Soccer Case Studies Rafal Salustowicz Marco Wiering Juergen Schmidhuber IDSIA, Corso Elvezia 36, 6900 Lugano, Switzerland e-mail: {rafal, marco, juergen}@idsia.ch tel.: +41-91-9919838 fax: +41-91-9919839 Abstract: We use simulated soccer to study multiagent learning. Each team's players (agents) share action set and policy, but may behave differently due to position-dependent inputs. All agents making up a team are rewarded or punished collectively in case of goals. We conduct simulations with varying team sizes, and compare several learning algorithms: TD-Q learning with linear neural networks (TD-Q), Probabilistic Incremental Program Evolution (PIPE), and a PIPE version that learns by coevolution (CO-PIPE). TD-Q is based on learning evaluation functions (EFs) mapping input/action pairs to expected reward. PIPE and CO-PIPE search policy space directly. They use adaptive probability distributions to synthesize programs that calculate action probabilities from current inputs. Our results show that linear TD-Q encounters several difficulties in learning appropriate shared EFs. PIPE and CO-PIPE, however, do not depend on EFs and find good policies faster and more reliably. This suggests that in some multiagent learning scenarios direct search in policy space can offer advantages over EF-based approaches. Keywords: Multiagent Reinforcement Learning, Soccer, TD-Q Learning, Evaluation Functions, Probabilistic Incremental Program Evolution, Coevolution