Problem
In most real-world situations a sound signal is affected by
room acoustics, that is, reflections of the original signal
distort the total sound signal. While humans can cope with the
effects of reverberation up to a high level, the performance of
artificial systems, such as automatic speech recognition (ASR)
systems, is seriously degraded even by low levels of
reverberation.
Possible solution
Several methods have been developed to cope with the effects of
reverberation. For example, speech enhancement methods try to
recover the direct speech from the total signal. Another
possibility is to train the ASR system on reverberant
speech. However, the effects of room acoustics vary greatly for
different environments. When the room parameters (size,
absorbtion, etc.) are known, and are constant, there is no problem,
but most real-world situations do not fulfill this requirement. A
good estimation of the reverberation level (usually expressed by
the reverberation time, T60, the time it takes for the total
energy to decay 60 dB) is then needed for these methods to
work. Standard methods for the estimation of reverberation time
need active measurements, so they are neither blind nor real-time.
Proposal
We would like to develop and test features for online and blind
estimation of reverberation time. Some work has already been done
(see this paper, and this poster) and will serve as a
starting point. An important part of the research will be the
development and execution of experiments for correct measurement
of reverberation times. Furthermore, the existing features may be
improved and extended. Of course, any new ideas are welcome.
Interested?
Mail or visit Maria (,
BB room 326)
postal address
Auditory Cognition Group
Department of Artificial Intelligence
University of Groningen
P. O. Box 407
9700 AK Groningen
The Netherlands
visiting address
Bernoulliborg
Nijenborgh 9
9747 AG Groningen